

With the strongest sniper rifle (Scorpion) and the Sniperist trait it would do 450 damage in concealment, for 3 AP (not counting Quick Aim). Sniper shot from concealment is not the highest damage attack in the game. Larger teams should have one as a scout.While this is the combination I really like, you're wrong though. Sniper/Infiltrator: Sniper shot from concealment is highest damage attack in the game, and Extreme Focus means no cost overwatch with crossbows - which are better than pistols in almost every way. Stealth + 2 shoot is sort of 400% damages.
Phoenix point guide plus#
Sniper/Infiltrator, already quoted by OP, but to quote that stealth competes more or less with Adrenalin Rush and Rage Burst plus add the option of high damages attack with no WP cost. And if it didn't change, Armor Break applies to all parts a grenade hurts.ĥ. Heavy/Berzerk to give to a Heavy Armor Break and Adrenalin Rush as a more flexible option than Rage Burst for a Heavy with cannon and grenade launcher. Sniper/Berzerk as a Sniper master of armor destruction, and Adrenalin Rush competes more or less with Rage Burst.Ĥ. Plus optional the grenade launcher or even a cannon but with an assault perspective.Ģ. Assault/Heavy to give to an Assault War Cry, Inspire and Rage Burst. And yes the Sniper approach of this mix has also a total logic.įor 3, yes the Heavy approach is great, but the Sniper approach is even more classic because of Rage Burst to Sniper.ġ. Otherwise the skills giving another weapon ability do the trick for skipping PDW.īut for 2, I would highlight the Assault approach, an assault SR+Shotgun with key Sniper skills, overwatch cost of 1, options for attack cost of 1, options to mix Rapid Clearance and Quick Aim. For 4, my tries I remind gave me the feeling thare was no real time to exploit the Assault aspects, and that PWD well used match well with technician. I? wonder if I ever tried 6, at least remind nothing of it. To make a selection, I would also pick 1, 2, 3, 5. When there's overload of SP, multi class will always be better. Tech and Priest are also strong solo class, and again in a context of no overload of SP. Only Berzerk is valid only though multi class. And except by overloading a soldier with SP all PP single class are great, Assault, Sniper, Heavy. I think that most mixes are great if not all. cborg Vengeance Torso and mutant shadow legs a must. Bash increases damage and stealth lets you get close enough to use it. Heavy/Infiltrator: Most fun class to use frankly, because whackin' muties is hilarious and awesome. Larger teams should have one as a scout.Ħ.

Assault/Technician: Turrets and quick firing SMGs, and the ability to get into position with them and shoot back when fired upon while supporting said turrets with repairs, not to mention being the team doctor. Weirdly, stompy mutation legs are best because of their high accuracy.Ĥ. Ignore direct fire heavy guns, they are not quite totally useless and anything they do can be done better by cheaper, lighter, more versatile weapons.

Every team should have 1-2 with Boom Blast and Destiny III lasers. Sniper/Heavy: All the goodness of sniper with heavy weapons and not having to save scum with Jetpack jumps. Sniper/Assault: All the goodness of sniper with Dash and shooting back, give em some cyborg jump legs and they should be almost half of any assault forceģ. The only class that can stand perfectly on its ownĢ. List your favorite class combinations here and why you like them!ġ.
